As a monk, your speed and maneuverability is one of your greatest assets. This sword sheds bright light in a 15-foot radius and dim light in a 15-foot radius beyond that. Several types of these tokens exist, such as anchor or whip, and each of them has a different single-use ability. Giving them too much can dilute this and create imbalance. While this armor is useful for all artificers, heavy adamantine armor is perfect for an armorer to make their Arcane Armor out of. This crystal shard of the feywild can be used as a spellcasting focus for sorcerers, even allowing them to harness wild magic when they use their metamagic abilities. This small cube of brimstone keeps the surrounding 15 feet at a constant 95 degrees Fahrenheit. WotC: Wizards of the Coast. This shield gives an additional +1 bonus to AC on top of the normal +2 bonus a shield would offer. This can be used as both a spellbook and spellcasting focus for a wizard. The article that follows is the most comprehensive list of 5e Magic Items, organized by rarity. You can use this rod to charm people, making them view you as their trusted leader. This cursed stone gives you advantage on one ability check of your choice each day. This sentient orb curses humanoids who touch it, knocking them unconscious and giving them terrifying visions. While wearing this ring, you ignore the deficits of difficult terrain and also cannot have your movement speed reduced, be paralyzed, or be restrained by magic. Why did it take so long for Europeans to adopt the moldboard plow? You can transfer the bonuses of this +3 legendary sword to your AC the first time you attack on each of your turns. This skeleton key provides different benefits depending on if it is in its dormant, awakened, or exalted state. Is there anything that can bypass temporary hit points? Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All proper names, locations, characters, artwork, graphics, and trade dress. This ring gives you resistance to a damage type. A creature coated in this oil can travel in the ethereal plane. This robe is covered in eyes, allowing you to see in all directions. You can access it and store information in it by opening your mind to the shard. The puzzle boxes, made of infernal iron, cannot be opened by magical means or damaged in any way. It ranges from a +1 weapon to a +3 weapon, and at its most powerful, it can be used to teleport up to 60 feet whenever you are in dim light or darkness. @mjt. Vecna can watch anyone who uses this tome and may even send messages to them in its pages. How could one outsmart a tracking implant? This armor gives you a +3 bonus to AC and immunity to fire damage, along with the ability to speak Primordial. You can use this to cast Dominate Beast on a beast that has an innate swimming speed. This tablet can be used to cast Eyebite or Gate once a day. This wand can create orchestral music when waved around as if directing an orchestra. This lyre can be used to cast Animal Friendship, Charm Person, Enthrall, or Suggestion once a day. Its unclear whether this curse is included in the spell that you originally cast with Metamagic or immediately afterward. This talisman can only be attuned by an evil-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. For magic item powers, the description is online. A piece of magical ammunition that provides a +3 bonus to attack and damage rolls. This piece of cloth can be placed on any solid surface to create a two-way portal to another world or plane of existence. The haversack has three interdimensional spaces for storing a great amount of objects. This cloak gives you a +1 to your AC and saving throws. This tattoo of intertwining patterns can produce inky tendrils that reach out from you and grapple your foes. If youre wielding a bow and arrow at range, its hard for enemies to hit you. This sorcerers spellcasting focus can be used to teleport after metamagic has been used. Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. This weapon gives you a +3 bonus on attack rolls and damage rolls made with it. This yklwa gives you a +3 bonus on attack rolls and damage rolls made with it. Over time, it will convert your alignment to chaotic evil, urging you to seek the power of the darker planes to stop a terrible future. It has many powers spread between its pages and can be used to cast a number of powerful spells. This is +1 leather armor. This robe is covered in patches, each with a depiction of a useful item. The demon seeks to cause chaos and will attempt to convince the wielder to achieve his goals. These arrows are designed to slay a specific creature. This symbiotic tentacle, which can retract into your arm, functions as a +2 magical whip that deals an extra 1d6 psychic damage and can stun your targets. However, there are still options that are clearly exceptional: The head of this staff can transform into a poisonous snakehead, and the staff can be used as a melee weapon. This insignia gives you a +1 to attack and damage rolls made with unarmed strikes and natural weapons. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. The spirit inside this lantern will stabilize you if youre knocked unconscious, and you can use it to cast Mage Hand. The Dungeon Master's Guide also states that "each magic item belongs to a category: armor, potions, rings, rods, scrolls, wands, weapons, or wondrous items." Each item is worth 101-500 gold pieces (gp). These drums provide a bonus to your spell-save DC and spell-attack bonus. This staff is powered by the imprisoned spirit of an archmage long ago killed by Acerak. After you Attack, Dash, or Dodge, you can inspire your allies to make a reaction that allows them to perform a similar activity. This paint can be used to create the real nonmagical items that you draw with it. One of the most exciting aspects of wandering and plundering the worlds of D&D is the friends loot that you find along the way. So powerful, but below the potential peak. On the head of a bard, there is no end to the number of situations you can weasel your way in and out of. While a rogue or a monk can almost always get where they need to be, maneuverability for a fighter can become an issue. This armor is a repurposed leather golem. It deals 1d4 piercing damage and 3d4 lightning damage on a hit. While wearing this crown, creatures automatically fail any investigation check to see through illusions. Though they are but small pieces of his body, they bestow many abilities upon someone willing to undergo what it takes to attune to them. This spellbook is filled with enchantment spells. Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma An intelligent magic item has a base price increase of 500 gp Akmon, Hammer of Purphoros Artifact It is the physical Ability Score Increase In 5e, characters can only have three magic items attuned at a time (DMG pg 138) This potion. When this oil is applied to a weapon or piece of ammunition that deals slashing or piercing damage, it gains a +3 bonus to attack and damage rolls and becomes magical for an hour. This armor provides a +2 to AC. This shard allows you to teleport up to 30 feet when you use a Metamagic option, mimicking the effect of the Misty Step spell. You can use this wand to force a humanoid to scowl for a minute if they fail a DC10 Charisma save. This is another name for Keoghtoms Ointment. This scale mail armor lets you apply your full dexterity modifier to your AC and does not impose disadvantage on stealth checks. This is an experimental flamethrower that has a chance of dealing damage to you as well as your opponents. This helm gives you a +1 bonus to AC and advantage on perception checks that rely on sight. When you use this instrument to write a message, it will magically disappear after 24 hours. This vial can be used as a spellcasting focus for sorcerers, and it provides a bonus to your spell-save DC and spell-attack bonus. In the Dungeons & Dragons Fifth Edition system, the Sorcerer is a fairly popular class , and it's easy to see why when such powerful characters as Storm Sorcerers who can control the weather can be made . Many different belts exist, each setting your Strength score to a specified number. This talisman allows you to better control a Sphere of Annihilation. Re: how can you boost constitution. They grant you a +5 to Sleight of Hand checks and lockpicking checks. Planting these magical beans in the ground can produce a wide variety of interesting outcomes from chaotic treants to beanstalks that take you to other planes. Its blade bends like a jagged S shape, and its crossguard Laden with loot and bruises, the D&D party returns to town after a harrowing dungeon crawl in the abandoned mine Ethan is a storyteller, GM, and all-around nerd. This armor provides a +2 bonus to AC and gives your resistance to poison damage. This +1 shield can push creatures back incredibly far and even knock them prone. For someone with no armor, this is essential to stay alive. These gauntlets give you a constitution score of 19, unless your score is already 19 or higher. This eyepatch gives you advantage on sight-based perception checks, immunity to the Sunlight Sensitivity trait, and immunity to magic that would allow other creatures to read your thoughts or determine if youre lying. You can consume the magic of this manual to increase your Intelligence score by 2. This armor gives you a swimming speed equal to your walking speed, the ability to breathe water, and resistance to psychic damage. In addition, they give you a burrowing speed of 20 feet. It also gives you advantage on ability checks and saving throws to avoid and end the grappled condition on yourself. The rod can store a total of 50 levels of energy over its lifetime. This staff provides a +1 bonus to spell attack rolls and deals an extra 3d6 radiant damage when you score a critical hit on a spell attack. This armor has resistance to a predetermined damage type. The many gems on this helm provide a variety of benefits. This is an addition to D&D 5e that expands the available magic and race options. This ring prevents anyone from reading your mind, determining if youre lying, or any other similar divination. Each instrument lets you cast an additional seven or eight spells, close to doubling the number of spells you cast in a day. Additionally, it can provide the quickest path to the end of a nonmagical path or maze. While wearing this cloak, enemies have disadvantage on attack rolls against you. Wisps of harmless, odorless smoke come off of this armor while it is worn. The Rhythm-Makers Drum gives you one of the most powerful boons a bard could ask for: a bonus to your spell save DC. This potion transforms you into a pool of water for 10 minutes. Never being hit! Hit points lost to this weapon can only be regained by a short or long rest. It can also be used as a compass or to shed bright light. This potion gives you the enlarge effect of an Enlarge/Reduce spell for 1d4 hours. You can use this mirror to see the history of a specific object or creature. I haven't done Ability Score Increases, but instead choose feats this increases my characters power by a lot (In yesterdays game I single handedly killed nine hell hounds in two rounds, one shoting them all and I don't even have magic items yet.). Additionally, you can use your Channel Divinity once a day without expending one of its uses. @guildsbounty this was my unlucky rolling so when I level up I take chances rolling instead of the avarage hp, but I was hoping there was something that could even the gap. Your Constitution score is 20 while you wear these gloves. While flaming, it deals an extra 2d6 fire damage and sheds light for 80 feet. These boots increase your walking speed to 30 feet and prevent your speed from being lowered if you are encumbered or wearing heavy armor. Three objects that weigh no more than 1 pound each can float above the tip of this staff until it is no longer in your possession. This +1 weapon deals an extra 1d8 of damage to undead. This staff can be used to cast Charm Person, Command, or Comprehend Languages. These also deal extra damage when you make a successful unarmed strike with them. This +3 warhammer can be used as a thrown weapon. This horn was a gift from Tiamat to dragons in the war between dragonkind and giants. One character is a Dragonborn Rogue with a Con score of 10, so his modifier is +0. You can also search for items that directly increase your HP or HP/level. This helm gives you 60-feet darkvision, a swimming speed of 30 feet, and the ability to breathe underwater. Its most basic ability is casting Faerie Fire, a . A Gloom Stalker that can fly. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. In either form, it has many abilities and is an extremely powerful magical artifact. The creature makes a Charisma saving throw; on a failure, they take 3d6 psychic damage and are frightened of you. Your eyes glow red while wearing this helm. This would, given your current CON score, give you +3 HP per level. In fact almost every character will natively surpass the stat boosting items some time around level 8, for their primary stats anyway. Incense of Meditation. The Bracers of Defense go a long way to remedy this, giving you a +2 bonus to your AC while not wielding a shield nor wearing armor. These gauntlets turn any weapon you hold into a magic weapon, and they can even cover your weapons in magical flames to deal an extra 1d6 fire damage. These boots allow you to cast Levitate on yourself at will. You can consume the magic of this manual to increase your Charisma score by 2. This wand can be used to cast Lightning Bolt. This spellbook is filled with abjuration spells. You declare someone to be your sworn enemy and gain advantage on attack rolls with this weapon against them, ignoring 3/4 cover and long range. Going first in combat can mean getting between the enemies and your allies and potentially wiping out a few monsters before they can even act. This paint changes itself on your face to convey exactly which emotions youre feeling and why youre feeling them. This cloak lets you cast Dimension Door once per day. This stone boosts your proficiency modifier by +1. 1 Answer Sorted by: 13 Magic items that grant a +1 to saving throws (among other benefits) include: Cloak of Protection (uncommon) Luck Blade (legendary) Ring of Protection (rare) Robe of Stars (very rare) Rod of Alertness (very rare) Stone of Good Luck (uncommon) These bracers provide a +2 bonus to ranged attacks made with longbows and shortbows as well as proficiency in both weapons. This means that if you have multiclassed into even 1 level of cleric (which can be a great multiclass option), the amulets bonus applies to all your other class spells. You can plant a regular shrub in this pot to create an awakened shrub that is friendly toward you. It has several other abilities including resistance to poison damage, advantage on perception checks that rely on smell, and immunity to disease. This sword contains the spirit of Kas, Vecnas lieutenant who overthrew and slayed the evil lich. Maybe you want to be more light on your feet. Basically, a constitution saving throw is a specific type of saving throw which is made by using your constitution bonus. This +1 sword deals an extra 3d6 to dragons. This small whistle allows you to Animate Dead. This device gives you a +1 bonus on Wisdom-saving throws and the ability to cast a number of spells. This ring lets you stand on and walk across any liquid surface as if it were solid ground. Additionally, once a day, you can use this to become incorporeal when you take damage, taking half the damage you normally would. You can use this device to cast Longstrider or Teleport on yourself. It also increases the number of spells you can prepare in a day and gives you advantage on saving throws against spells and other magical effects. Moreover, if a creature makes a saving throw against a spell you cast that would charm them, they have disadvantage on the roll. Against enemies of the Cult of the Dragon, this becomes a +2 dagger that deals an extra 2d6 acid damage. Not only are the items valuable, but they also can be advantageous in Dungeons & Dragons (DM) campaigns against specific creatures. A staff that can be used to create nonmagical flowers. Similar to the Sentinel Shield, this weapon grants you advantage on initiative rolls. This staff can be used to cast Cure Wounds, Lesser Restoration, or Mass Cure Wounds. Horn of Valhalla. This has the properties of one mask along with the resistances from all five. This staff functions similarly to a Rod of Absorption, but it can hold many more charges and can cast a different variety of spells. You can spend 1 minute swapping out a spell for an abjuration spell in the book. Note that your footsteps themselves make no sound whatsoever; the checks appear to be more relevant for banging into stuff and your equipment making noise. In the hands of a mind flayer, this magic whip deals an extra 2d4 psychic damage on a hit and imposes disadvantage on Wisdom, Intelligence, and Charisma saving throws for a minute. 192 . Why is sending so few tanks Ukraine considered significant? This scepter grants resistance to fire and lightning damage and can be used to cast Thunderwave at 4th level. If you expect to be disarming a lot of traps, unlocking a lot of doors, and picking a lot of pockets, these gloves are for you. It can also be used to reflect psychic-damage-dealing attacks to another creature within 30 feet of you. This book has an affinity for illusion magic. This potion lets you cast Animal Friendship at will for the next hour. The smoke from this pipe can be used to form any creature of your choice before losing shape after a few seconds. While this cloaks hood is up, you have a swimming speed of 60 feet and can breathe underwater. Allows you to cast a cantrip you dont know once a day. This +3 longsword can sever the head of most creatures with heads so long as you roll a 20 on your attack roll. It contains a spark of Yan-C-Bin, Prince of Evil air and provides several air-themed properties, such as the ability to speak Auran, resistance to lightning damage, and the ability to cast Dominate Monster on air elementals. Thirdly, you can cast a 4th-level Lightning Bolt. The article that follows is the most comprehensive list of 5e Magic Items, organized by rarity. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. Beware: it is an extradimensional space, so do not place it inside a Bag of Holding or Portable Hole. This staff can be used to cast Giant Insect or Insect Plaque. A single use magical item that gives the user 2d4+1 temporary hit points. You can use this bridle to cast Dominate Beast. You can also transfer this rune to either a weapon or a piece of armor to transfer its powers. As an extra downside, each Arrow of Slaying is designed to target a. However, your AC can be very low as you spread your ability score points across Strength, Dexterity, and Constitution. This makes it hard to even land a hit before digging into your large pool of hit points. When you pull a patch, it becomes an ordinary version of that object. This armor contours to your skin, gives you resistance to fire damage, and does not impose disadvantage on stealth checks. This armor turns critical hits into normal hits, making a frontline artificer a much better tank despite the d8 hit die. It provides a bonus to AC (up to +3), can be used to cast Invisibility, and can be used to end several conditions on yourself, among many other abilities. This weapon provides a +2 bonus to attack and damage rolls made with it. This rod allows you to deal lightning damage as a reaction to taking damage from a creature within 60 feet of you. You can spend 1 minute swapping out a prepared spell for an enchantment spell in the book. This feather can become a Diatryma (statistics for an Axe Beak) that is friendly to you and your companions and can even be used as a mount. It protects its wearer from detection, aging, cold damage, and many conditions. The smoke from this pipe lingers around its bearer and forms shapes to reenact their most heroic and impressive achievements. Not only that, but you have resistance against one pre-set damage type. It is a holy symbol that gives you a bonus to your spell-save DC and spell-attack bonus. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. In addition, it allows you to cast any one cleric or wizard spell without a spell slot each day. The spirit will try to take control of anyone strong enough to attune to and wield this staff. Namely: Luck Blade, Ring of Three Wishes, (Eye of Vecna + Hand of Vecna), Deck of Many Things (risky), Efreety Bottle (risky). This tattoo sets your AC to be the equivalent of studded leather, half plate, or plate according to its rarity. Once you reach 5th level, this will compete with Uncanny Dodge but is still worth it. Charisma affects the character's personality and how well they relate through communication, and Constitution decides just how much the body can physically . Ioun Stone of Fortitude (very rare) DMG p 176 increases your Con score by 2, so would give you 1 extra hp per level. Now, not only do enemies need to locate you, they attack with disadvantage while you wear this cloak. This wand can be used to cast Ray of Frost, Sleet Storm, or Ice Storm. Do note that items that set your Con score to a flat value do not stack with other items that increase your con score. A single-use magical item that can be squeezed to give the user advantage on Strength checks and Strength saving throws for one hour. This is a polished piece of dragonshard that holds information, almost like a magical book. This scarf is covered in scales that you can pull off to activate one of several powerful abilities. The Bite of the [animal] line of spells gives you a temporary bonus to Constitution (Bite of the Wearbear gives +8). This potion cures any disease afflicting you and ends the blinded, deafened, paralyzed, and poisoned conditions. As a rogue, you are the master of stealth. This comes in a +1, +2, and +3 variety. These gloves, which are invisible while worn, give you a +5 to sleight of hand checks and a +5 to dexterity checks used to pick locks. This is obviously useful for warlocks who favor Eldritch Blast.
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